|Reversing Engineering Lab||Name : unreal.exe - Type : Multimedia Player - Size : 746,496 bytes||Reversing Engineering Lab|
|... from newbie to another ...||
||... from newbie to another ...|
|Time Limits in Unreal Player Max 1.29 Release 8 Trial Version|
|Author||: 303 Technology|
|Hi guys .. you are now reading my 6th tutorial .. sorry for any grammatical errors .. hope you'll understand this piece ..|
Player is the player which can play most of your favorite files including
mp3, MOD,MIDI ,AVI and CD-audio.You can use the same simple interface for
all format. And you can also customize it.And you can control Unreal Player
by TELNET client from port 30303.
Almost all players are FPU intensive and optimized for only Pentium processors. Therefore their performance is poor or even terrible on PC which is based on non-intel CPU. Unreal Player solved this problem using MMX and K6 3D technology. We are offering pentium build and cyrix/AMD build.
was very funny guys .. 'coz when i ran the programs for the very first
time i was inform by thiz nice messages " Thank you for evaluating Unreal
Player Max " ... 0 days left ... " Evaluation period has expired. Thank
you for your interest in unreal player. " ... ???? ... what the ....
it was already expired even before i try it for once !? ..... hmm ... *@&!^
I pushed my system date backward one month ... and then ran it again ... hei now i have 11 days left ... better ! ... playing around for a few minutes ... heh .. what a great tool we got here ... now let's play a while with the time limits.
I was not in the mood to deadlisting this program ... now tell me guys .. !? how the program knows the expiration date .... yeah it must read the present system date everytime it run right ?! ... what's the function name is Sice ?! ... GETLOCALTIME ... let's check it out.
... run the program
... ^ bOOm ^ ... first landing .... X [ENTER] ... ^ bOOm ^ ... F11 once
(to get the caller) .. now we should be in Unreal code ... push F10 12
times until we get this interesting code :
BPX 45B723 [ENTER]
.. now re-run the program
.. #bOOm# :
Run your favourite
hex editor .. open unreal.exe ... find for this value (hex) : 2B430C
.. replace with : 2BC090
... save it ... I also written a simple byte patcher in pascal ... simply
compile it (tpc name.pas) 'n run it in the same directory as unreal.exe
.. now the new code should look like this :
r u sayin' somethin' ?! ... yeah this should recorded in Guinnes Book Of Record ... #Doh# ...
now we have forever trial period ...
Const A : Array[1..2] of
|any comment/suggestions/critics ?! ... juSt leT me knOw !|
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|Written / Design bY||: widYa-cL 2011|
|Page Created||: 9 March 1999|